The premise and graphical representation are so good I really wanted to have fun in the game but the controls were too frustrating due to the farting push direction being hard to predict. I figure it would be possible to push at the right time while spinning, which would be fun if it worked, but due to fart latency + general clunkyness of space key that was a missfire most of the time, which prevented me from having any plans to reach specific objects, and inability to execute plans is a killer of fun. But I think you might be on to something when it comes to sustainable space travel. Perhaps an entire ship could accumulate gasses of passengers for the next push, how hard can ti be?
Viewing post in Gastronaut jam comments
The movement is, I readily admit, definitely Not Great. I struggled with it a lot. Everything else was far more in my wheelhouse, haha.
Some of the issue with timing the fart button push is, embarrassingly, an issue I created myself and didn't realize until too late. I intended the sprite to be readable as direction, but each frame of the sprite covers 1/16 TAU. And that's more than enough variance to at be annoying at best. And that's without taking into consideration any bugs in the movement, of which I know there's one that I could not get ironed out by jam's end.
My takeaway really is that even if an idea is simple to explain it doesn't follow that it will be simple to implement. However, it does give me a post-jam chase task: fixing this game!
Anyway, thank you so much for playing and for the thoughtful comment.