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A jam submission

GastronautView game page

Terraform with the power of toots!
Submitted by goddommitdom — 19 hours, 14 minutes before the deadline
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Gastronaut's itch.io page

Results

CriteriaRankScore*Raw Score
Graphics#563.7603.760
Authenticity (or, Creativity in use of resolution)#624.0004.000
Audio#783.2403.240
Overall#843.4403.440
Gameplay#1272.7602.760

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Themes
I used a little bit of influence from a lot of the themes! ("All Systems Have Broken" for the planet-to-planet transition, "You Are the Environment" and "The Main Mission is a Sidequest" for the structure, "Peaceful" for the tranquil setting that isn't ruined by anything.)

Tools
Godot 4 and Aseprite. I am the limitation, not the tools. Except for the fiddly-ness of Godot's AnimationPlayer—massive love/hate relationship with that thing.

Lessons
I learned a harsh lesson about the difference between "it's easy to explain" and "it's easy to implement". I'm dragging myself and this project over the finish line kicking and screaming, but we got there in the end and I'm proud of that!

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Comments

Submitted

Somehow I wasn't expecting this even after reading the title... but I wasn't disappointed. The intro/tutorial was easy to understand annnd the movement itself was challenging but fair. Great use of audio and the planet effects were neato. Well done and I'll definitely come back and check it out again since you said you wanted to work on it post-jam!

Developer(+1)

"Gastronaut, what, like *hit the gas*, like gas pedal, is it a space racing game?"  No, no—it is farts. I can't blame you for not expecting farts, hahah.

Thank you so much for playing and commenting! 

Submitted

Amazing. I'm at a loss for words. So joyously creative. Thank you for making this.

Developer(+1)

I am so glad I was able to finish and share this with you all. Thank you for playing and for the kind comment.

Submitted

Really cool graphical effects - I love how you're able to make the planets feel much higher fidelity than their constrained resolution! I also really appreciated the work put into presentation (and even a tutorial!)

Developer(+1)

Thank you! I figured, if I'm gonna make a game about farting through space, I'd better at least try to make it look as good as I can, hahah. This is the first time I've managed to incorporate an animated tutorial sequence into a jam game, and I had a great time with it. Definitely going to continue trying to do so going forward. 

Thanks for playing and for the kind comment!

Submitted

That planet effect is absolutely gorgeous! Seriously, this might be the first time in this jam that I’ve just stopped and watched and tried to figure out how a dev did it.

I can’t believe you made something so beautiful and put a fart game on top of it.

Developer (1 edit) (+1)

Ahaha. Thank you so much! That, honestly, is the best mix of emotions that I could have hoped to evoke with my entry. 

The planet is mostly shader magic! It's five layers: water, landmasses, cloud shadow, cloud (sized slightly bigger than the others), and a non-rotating shadow overlaid over the whole thing. The layers are each done in greyscale and colorized via values fed into the shader, and the shader also inflates the rectuangular textures into a "sphere". (It's still 2D so it isn't a proper sphere. Shaders are spooky but 3D is even more so.)

The shader handles the bulk of the "rotation" by shifting the textures, but also the planet object is rotated in order to get a rotation that looks like it's not fully along one axis or another.

Oh! You also used Godot, one thing that was integral to the look of the planet was setting the texture filter to Linear instead of the usual Nearest for pixel games. Gives it that sort of softness.

And all this for a fart game. What *have* I done. 

Thanks for playing, and for the incredibly kind comment!

Submitted

Loved this one.  Also loved the little intro that teaches the controls, very nice! It's fun, has  good theme, and is easy to play.  Audio is great too;  the reverb, the control tower chatter in the background. A great entry for a jam!

Developer

Thank you! 

I usually run out of time before even thinking of adding a tutorial so I really wanted to make sure I got that done this time—it helped that the idea for it hit fairly early on. 

The radio chatter was, in contrast, a very late addition. I thought that I would be shipping with only the fart sound effect, but then I found out that NASA has audio recordings archived and free to download and use, so the chatter is actually a recording from an Apollo mission in the 80s, chopped up and mangled to be incomprehensible and static-y. 

Could I have just manufactured my own sound in less time? ...yeah probably, but it wouldn't have been as authentic! And that matters, I guess! Hahaha. 

Anyway, thank you for playing and for the kind comment!

Submitted

I had the best immature laugh with this one! :D

Audio is 11/10. I especially like it how the "thrust sound" gets a reverb effect after picking up beans. :D

Aiming is a bit hard, but I take it as a part of the challenge. Overall, it is a fun and funny little game, well done! :D

Developer(+1)

I definitely ran the gamut of "this is so funny" and "is this actually funny" while working on it, but basically every time I thought I'd gotten over the idea it would catch me off guard in a test play all over again, haha. Thanks for playing and for the kind comment!

Submitted

The game speaks to my inner 10 year old, and I had fun for most of the playthrough!

The flipping also changing your rotation direction, and the “idle” times when I’m waiting for the right alignment are the biggest “issues” here, but nothing that would ruin the fun!

Really well done, fun and cool entry.

Developer

Thank you for the kind comment! I *intended* for the game to be a little more frantic, a sort of cascading correction of direction as you toot wildly through space, but, uh, one thing after another and in the end I absolutely did not manage that. 

I plan to revisit it post-jam and rework it into something more fluid and dynamic and, well, fun, hahah. Anyway, thank you for playing!

Submitted

The planet in the background is wonder full. I was having some trouble controlling my gastral momentum though.

Developer(+1)

Thank you! I delved into shaders, which felt appropriate for a planet, as shaders are moon-magic.

Submitted

haha i actually really enjoyed this game, it was very fun to play. I figured out a way to go to the correct direction by just clicking space while spamming the flip and it worked perfectly, sure the controls could've been more precise but i found it more entertaining this way.

Developer(+1)

I'm so glad you enjoyed! There's a very fine line between "entertainingly jank" and "irritatingly jank" controls, and I've definitely landed on the wrong side of that line for most people—not that I *wanted*, necessarily, for the controls to be jank at all, but it was more a matter of damage control vs being able to actually fix things by the end, hah. 

Anyway thank you for playing and for your kind comment.

Submitted

I wish there was more mobility after farting during deceleration. I like the classic reverbed fart sound.

Developer

I wish there was, too. It'll be something I have to tackle post-jam, as I just couldn't make it work the way I'd envisioned during the jam period.

Anyway, thank you for playing!

Submitted

The premise and graphical representation are so good I really wanted to have fun in the game but the controls were too frustrating due to the farting push direction being hard to predict. I figure it would be possible to push at the right time while spinning, which would be fun if it worked, but due to fart latency + general clunkyness of space key that was a missfire most of the time, which prevented me from having any plans to reach specific objects, and inability to execute plans is a killer of fun. But I think you might be on to something when it comes to sustainable space travel. Perhaps an entire ship could accumulate gasses of passengers for the next push, how hard can ti be?

Developer

The movement is, I readily admit, definitely Not Great. I struggled with it a lot. Everything else was far more in my wheelhouse, haha.

Some of the issue with timing the fart button push is, embarrassingly, an issue I created myself and didn't realize until too late. I intended the sprite to be readable as direction, but each frame of the sprite covers 1/16 TAU. And that's more than enough variance to at be annoying at best. And that's without taking into consideration any bugs in the movement, of which I know there's one that I could not get ironed out by jam's end.

My takeaway really is that even if an idea is simple to explain it doesn't follow that it will be simple to implement. However, it does give me a post-jam chase task: fixing this game! 

Anyway, thank you so much for playing and for the thoughtful comment.

Submitted

Cool graphics, but controls felt unpredictable. I feel that astronaut needs something to control or speed up rotation more than just switching rotation. May be he could wave his left or right hand, like a bird, to rotate a bit faster? I see it would be silly and fun 😂 I really wanted to play more but game was stopping me and forcing to wait while astronaut rotates to the needed direction.

Developer

The movement didn't turn out nearly the way I wanted it to—feels a bit like, y'know those amateurs-failing-to-make-professional-cakes pictures, where obviously they had good intentions but the end result is a bit of a mess? That. That's this game for me, hahaha.

I struggled so much with the movement system and had intended to add *some* sort of rotational control, it just didn't happen. A post-jam update will come, and the astronaut will be able to kick his feet or something. 

Anyway, thank you for playing and for the comment! 

Submitted

Everything is cool in the game, the graphics are excellent, the idea of propelling yourself with your farts (which we also used in our game "don't fart don't die 2"), the story is excellent even the title, the fart sounds and the radio in space immerse you well in the delirium. But the problem is moving in space... for me really I tried to hang on (thanks to the zoom out button) but I had a hard time recovering a thing or two before ending up in space... bravo for the tutorial at the beginning it's cool to take the time to do it and the itchio page is cool too

Developer (1 edit) (+1)

Thanks so much for playing! 

I admit that the movement didn't end up as good as I *wanted* it to be, but now I have something to conquer with post-jam updates.

(Fun fact: internally, the tutorial is called the *tootorial*.)

Submitted

I really liked the visuals for this game. The goofy concept and sound effects helped tie it together. Great submission! Unfortunately I was not able to beat the game though. The gravity/orbit mixing with the fart force was a bit too hard for me too control and I lost with one part left ;(

Developer

Thank you for giving it try! 

I admit that the movement didn't end up being quite the way I wanted it, but jam timeline dictated that corners had to be cut. I don't make the rules. (Ignore that I— I literally made the rules for movement—)

Submitted

Hilarious game, reminds me of an old movie i cant remember the name of....its very challenging and could never quite get it down. graphics look cool. Great submission! :D

Developer(+1)

My google search history now includes a frantic question—"movie about farting in space???"—but it does not include my stunned realization that there's apparently been not one but *two* such films: Rocketman in 1997 and Thunderpants in 2002. It further does not include the existential dread borne of the realization that these movies are, respectively, 27 and 22 years old.

All that to say: Thank you for playing!