You can already press space to speed up the text. And re: controls, thanks for mentioning–I agree. At the end of the day, it’s a jam game. For a derivative project/revisitation I’ll put more thought into the binding layout.
For me personally jam games are usually pretty badly architectured due to time constraints and it’s usually easier for me to spin off a new project with better bones than try to clean up a bunch of duck-taped-together code.
Among a lot of other projects, I am actually working on a game that directly derives from this one and hope to start a devlog for it when I have the time to write, so keep an eye out if you’re interested and thanks for your interest in the first place!
I’ve officially started a devlog for the followup. The project can be found here.