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I don't get why people don't continue to work on their games after the jam.

For me personally jam games are usually pretty badly architectured due to time constraints and it’s usually easier for me to spin off a new project with better bones than try to clean up a bunch of duck-taped-together code.

Among a lot of other projects, I am actually working on a game that directly derives from this one and hope to start a devlog for it when I have the time to write, so keep an eye out if you’re interested and thanks for your interest in the first place!

(+1)

I’ve officially started a devlog for the followup. The project can be found here.