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Interesting how such simple mechanics can encapsulate elements of game design.

Music gives good pace on the tension, when you change size there's some nice juiciness / screenshake going on (and sound feedback).

Would love to have seen the hightening, with a even stronger screenshake / explosion when you die :D

Also liked how the simple shapes are more than enough to convey visuals for the game! Simplistic and nice !

That is a good idea

To be totally honest, I felt like the audio cutoff on death was enough to bring importance to your death, but it wouldn't be too hard to implement more screenshake after the jam is over