Play game
Resizable Rectangle's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Fun To Play | #2 | 3.909 | 3.909 |
Sounding Good | #6 | 3.455 | 3.455 |
Looking Good | #8 | 3.455 | 3.455 |
Theme Relevance | #11 | 3.636 | 3.636 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Leave a comment
Log in with itch.io to leave a comment.
Comments
Nice and straight forward idea and the shrinking adds some good depth. I think you did well with the minimalist style. One minor improvement would be to have a survival time so I could see how badly I did compared to every one else!
Thank you,
I certainly did intend to add some sort of scoring, but the documentation for text rendering defiantly deterred me
This is super impressive considering you wrote it from scratch without a game engine while learning C++. Well done!
The music is a bit too loud and the collision detection isn't 100% accurate as I had scenarios where the collisions at the edges just get ignored if they overlapped by a tiny amount, but I can assure you I wouldn't be able to learn C++ and write this without a game engine in 2 weeks
Thank you!
Believe it or not, the slightly inaccurate collision was intentional. I wanted the game to feel more difficult than it actually was, so physics wise you are actually slightly smaller than you appear. It would be a bit cruel if you're corner touched an obstacle for a moment and you permanently lost some health.
Learning a language for a jam? That's awesome! Game play worked well. Music was a little too much for me personally though. My only suggestion would be to make the shrink button a rechargeable power-up where as you use it, you drain the ability and then have to wait for it to naturally refill before using it again.
Thank you!
I defiantly need to slightly reduce the usefulness of the shrink ability once the game jam is over. I mostly intend to do that with different attack patterns, but that is a good idea.
I always avoid C++ so this is very very impressive. Feels really good to play too. Amazing job!
C++ is defiantly a good language to avoid - One small mistake, and the entire memory is printed in plain text to the console.
Loved the simple visuals, the music was perfect and the game progressed well.
I loved the shrink/panic(in my case) mechanic.
Definitely feels like this could have a bit more added to it(mostly ui ,title, some sideways lines?) and feel like a solid mobile game.
Great job on doing this in C++ too!
Thank you!
I built the game around 90 degrees, mostly because the math was easier. Sideways lines might be a good addition, but it would require reworking almost the entire game.
That makes a lot of sense.
Honestly it was simple but very eye catching. If you end up adding anything I'd definitely come back to play it.
Loved the simple visuals, the music was perfect and the game progressed well.
I loved the shrink/panic(in my case) mechanic.
Definitely feels like this could have a bit more added to it(mostly ui ,title, some sideways lines?) and feel like a solid mobile game.
Great job on doing this in C++ too!
It's really impressive you made this in the time constraints without using a game engine!
It looks nice considering everything is just a rectangle and the player's health being how bright they are is pretty intuitive. The patterns of the obstacles can get pretty mesmerizing, in a good way.
To be honest I found it was much easier to hold down space and remain as a small cube in the center of the screen than to use the advantage of the larger cube's speed at any point. Perhaps if there were 'walls' of obstacles at times which took up large chunks of the screen it would force the player to rush to one area, rather than always being able to weave in between singular blocks. (Well, maybe that does happen later? But I survived for what felt like a fairly long time.)
Thank you,
I had some ideas to make it a bit more difficult to stay in one state the entire time, but eventually I ran out of time
Interesting how such simple mechanics can encapsulate elements of game design.
Music gives good pace on the tension, when you change size there's some nice juiciness / screenshake going on (and sound feedback).
Would love to have seen the hightening, with a even stronger screenshake / explosion when you die :D
Also liked how the simple shapes are more than enough to convey visuals for the game! Simplistic and nice !
That is a good idea
To be totally honest, I felt like the audio cutoff on death was enough to bring importance to your death, but it wouldn't be too hard to implement more screenshake after the jam is over
That's a good game. Fun to play. You could easily work it into a casual mobile phone game with different levels, shapes and throw in some customisation, etc.
Thanks, After the game jam is done, I defiantly think I could try to port it to mobile
Really fun to play, very replayable and solid game good job!
Thank you!