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A_Thor

48
Posts
14
Followers
A member registered Jul 31, 2021 · View creator page →

Creator of

Recent community posts

Thank you,

I certainly did intend to add some sort of scoring, but the documentation for text rendering defiantly deterred me

Thank you!

Believe it or not, the slightly inaccurate collision was intentional.  I wanted the game to feel more difficult than it actually was, so physics wise you are actually slightly smaller than you appear. It would be a bit cruel if you're corner touched an obstacle for a moment and you permanently lost some health.

I was using Linux, although i don't think that was my problem. I did some testing, and narrowed it down to my kinda strange browser setup. If it matters, here is my findings:

  • Microsoft edge on windows - Works
  • Firefox on Windows - Works
  • Firefox with privacy hardening on Windows - No shift key
  • Safari on MacOS - Works
  • Firefox on MacOS - Works
  • Librewolf on MacOS - No shift key
  • Firefox on Linux - Works
  • Firefox with privacy hardening on Linux - No shift key (What I originally used)
  • Chromium on Linux - Works
  • Google Chrome on Linux - Works

In other words, for all reasonable users, the shift key should work.  Sorry about not checking before saying anything about it

Thank you!

I defiantly need to slightly reduce the usefulness of the shrink ability once the game jam is over.  I mostly intend to do that with different attack patterns, but that is a good idea.

C++ is defiantly a good language to avoid  - One small mistake, and the entire memory is printed in plain text to the console.

Thank you!

I built the game around 90 degrees, mostly because the math was easier. Sideways lines might be a good addition, but it would require reworking almost the entire game.

This game is quite a lot of fun,  looks good, sounds good, and is an over all great entry!

Thank you,

I had some ideas to make it a bit more difficult to stay in one state the entire time, but eventually I ran out of time  

That is a good idea

To be totally honest, I felt like the audio cutoff on death was enough to bring importance to your death, but it wouldn't be too hard to implement more screenshake after the jam is over

Thanks, After the game jam is done, I defiantly think I could try to port it to mobile

Thank you!

Quite a cute game, and incredibly relaxing.

 Pressing shift to run didn't seem to work for me though, so it was a bit slow to get from place to place.

The video defiantly looks cool

Not really sure what that was, but interesting none the less!

Perhaps, but what truly is the difference between a moment and an eternity?  If a moment is valuable, then it is every bit as important as all the moments to come after. I assure you, that living a few seconds longer in the game holds an intrinsic value beyond every mortal measurement

But not forever

Message to Google:

"Do it."

- end of message to Google

Its not a problem with the game, but rather my ability to spot things

the game is quite a lot of fun. I couldn't help but to play it several times just to see what could happen.

I'm not entirely sure whats going on, but that is to be expected. It's defiantly a good take on the concept.

Also, I'm slightly biased in your favor.

I like the lava and all of the effects. When switching between worlds, it was somewhat satisfying how the square's color changes.

The flipping through the worlds cold be a game of it's own.

It is quite difficult, but fun none the less.

The twist at the end was quite interesting

I'm not totally sure what happened, but i beat the game! I like the music a lot

Those poor people were just sitting there, and then death. That being said, I like how the different dimensions are still the same world, just altered.

Its a lot of fun jumping through the green squares. There are a lot of interesting features in the game

There are a lot of interesting puzzles. It takes a little while to locate my character, but after that they are nice puzzles

In the edit game page, it is right of the title.

The game is quite fun to play! I like the mice/fly things a lot

I updated it so that it has one more input field. You can find your organization in the OpenAI website

I uploaded a version for windows. The zip file contains a .exe inside to execute

Assuming you are using Linux,just go to the file directory the file is located and type "./OpenAIProject"and it will execute in the terminal. You may need to use the chmod command to update permission. If you are using windows or mac, i am not sure, i have not tested it. Also note that you need to go to the Open AI website and generate an API key.

I'll pass on collaboration for now. I'm currently working on a true 2D game(some might call it a 1D game), and I have plans for a few more.

I do like the animations in your minesweeper game

The more peaceful feel is a good change of pace compared to some of the other games (mine included).

 There were some little things that threw me off, like how dodging works. If the invulnerability time was a bit longer, I think it would be better. It is also super easy to beat enemies when hiding behind a fence. Maybe a raycast to check if you can hit the foes? 

I like the sound, and how it goes with gameplay well. Overall, I enjoyed the game

There are a lot of little effects put in to this game. The simple graphics really throw off the feel, although once I noticed how fluid the dissolving effect was, I just keep noticing other little things.

One thing I will recommend, is end the game if the enemies get through. They keep spawning endlessly, and it starts to lag.

... My highest score is 63.5

The limitation and theme have been taken to the extreme, and I love it.

The game is a lot of fun. 

the controls feel nice, and the sounds just goes with the gameplay so well.

Failure really is inevitable 

The king is going to need bodyguards after this ...If he survives the burger

The game looks and sounds really cool, but It took me a while to know what was happening

Im still confused what the people were doing. They looked like they were attacking, but I ended up getting to the end by ignoring them