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Believe in your dreams I did it! I really like the black and white graphic bias and the design of the monsters is very successful. On the other hand I find that the game system seems very interesting but it is really not easy to understand and use. I think we should succeed in helping the player more to understand what he must or can do by feedback (sound or visual) or small textual indications.

Godot has a really easy implementation for adding different spirits for hovering over buttons that I didn't use. I want to blame the low resolution but I could have been a little more creative with it. Thanks for the feedback!