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A solid concept! Technically it feels a bit more like 'change is recommended' than is necessary, I was able to get through the course without needing to use the transformation platforms after a few tries. :)

I do like the idea, getting a denser form to push things, a lighter form to be lifted into the air and the base form to... well it doesn't seem like the base form has direct advantages over the other two? It might actually be better if there were just a light and heavy form to swap between. The player could start as the light form which can't push the boulders at all, switch to heavy form for that, then need to switch again for the updraft near the end.

Anyway, it's a good start for a game as it is! It's a shame you didn't have time to implement more levels but that's the way game jams go.

(+1)

The idea was exactly that. It is true that you don't necessary need to transform to stone to push the boulders; I should have made them heavier. It is also true that the air fan should not be able to lift the wood ball, Unity had a weird bug in the editor, and the "workaround" leaked into the build. The plan was to create more levels where different balls would be used to solve puzzles.

Thank you for trying it ♥