I like it, I also felt a little bit disoriented of having to move the camera so much, but I like the execution of the concept, well done!
João Cunha
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I think it's a great entry! The pathfinding looks awesome, and the animations are very well done-- I find it tough to get them right.
However, I have mixed feelings about the gameplay pace. It feels like a slow-paced real-time game, that, in my opinion, isn't very engaging. I think it could be more enjoyable if we either shift to a turn-based system, where you can manage stats, defense, and attacks, or by making it fast-paced with more action.
But I get it, Jams have limited time, and I also suffered from it.
The idea was exactly that. It is true that you don't necessary need to transform to stone to push the boulders; I should have made them heavier. It is also true that the air fan should not be able to lift the wood ball, Unity had a weird bug in the editor, and the "workaround" leaked into the build. The plan was to create more levels where different balls would be used to solve puzzles.
Thank you for trying it ♥
Made it to round 17 :D
The game feels balanced, not too easy and not too hard. The music is awesome!
I didn't like the movement, it feels weird, shooting was off, it doesn't really follow the mouse direction, maybe because of the camera tilt, the radar feels off, maybe because of the camera angle and you really have to be on top of the carrots to be able to pick them up.
Just some feedback, I really enjoyed this one! 👍👍👍
In my opinion, I always find that you nail very well the balance for the jam games, they are easily played but also have some challenge in it and I always like to play your games.
There is a bug when you press jump, it plays the jumping sound but the character does not jump, so I couldn't finish it, other than that, good job!