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Interesting, thanks for sharing. Yea I'd be very happy myself with this!

That makes sense on negative resources, I do like the idea of detrimental events, and 'restart threats'. Maybe something like casting cards could be an interesting way for the player to salvage/prepare for them, in addition to beneficial events. Or event rarity by tiles (I found myself planning around tiles). It is an interesting balancing problem, and I admire the game's achievement on that given the complexity.

I'd love to play more of your games in the future (hope to hear some piano too)!

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Out of my other games published on itch, "[Kanin]" and "Prayers and Precipitations" both feature a bit of my music (not specifically written for those games, necessarily, but fitting selections from what I've done).  Both ~4 week jam games.  "[Kanin]" is the odd game out, in terms of genre, compared to the other 4 games I presently have on Itch, mainly because for that Jam I wanted to see what I could do more so in terms of art/animation assets than actual mechanics.