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Neat, I liked that this had a variety of enemies with different behaviors/attacks.

The connection to the theme felt weak, and narrative rather than mechanical. I think some visual feedback, SFX, and music could make this feel much more fun to play.

Congrats on your first GWJ submission!

I appreciate you giving it a go and glad that you liked the variety of enemies. Yes, totally agree by the last day or two getting the game to be in played state took more priority than the theme. I could have put less time into the enemies and more into visuals and sounds maybe. But glad to have got something out for my first jam. Thanks for the feedback. I'll keep what you said in mind for the next time.