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ooooooh thank you,  no one tells me about the radar... I think it's badly placed... I had a hard time choosing where to put it, because I didn't want the players to focus on it... a bit like when you look at the mini map on a metroidvania... but I said to myself I still have to give something to the player who is struggling too much to find the last feathers.... and if i put the radar before the players find the mother, they think it's the radar that indicates the mother..... aaaaarrrrgh I don't know what to do with this radar.....

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I didn't have much trouble getting through the game. My playtime was under 10 mins, but I kinda used to Metroidvania style level design. I can see how some players would get lost. It was clear that I had to return to the spot where I obtained the radar, but I assumed that was the case since there wasn't many other options. Perhaps which area is the end area could be communicated better somehow.

you're suggesting there should be multiple accesses to the final area? Once i finished the game...i thought i should have changed the order of the areas --> always start at the bottom, then fall into the house with the mom and the compass and then have access to the area in the trees