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(+1)

I didn't have much trouble getting through the game. My playtime was under 10 mins, but I kinda used to Metroidvania style level design. I can see how some players would get lost. It was clear that I had to return to the spot where I obtained the radar, but I assumed that was the case since there wasn't many other options. Perhaps which area is the end area could be communicated better somehow.

you're suggesting there should be multiple accesses to the final area? Once i finished the game...i thought i should have changed the order of the areas --> always start at the bottom, then fall into the house with the mom and the compass and then have access to the area in the trees