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Everyone has their own understanding of authenticity so don't take anything I say for granted, and I could be wrong. There is some modern feel here like transparency in the background (or I only imagine that's what it was), and I think that movements of objects were smooth (not locked to pixel grid) but I could be hallucinating and who cares anyway.

Oh I see, that's fair. I didn't take away from anything I read that there couldn't be more "modern" bits.  My only understanding from the jam page was to make sure that it was 64x64 resolution but I can see how those other things could play into the authenticity.  Thanks for the explanation and everything, I'll definitely keep that in mind going forward and for the next jam!

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Well, there is a part that say "...some people see it as a hard rule where if your game isn't perfectly 64x64 or less, or has sub-pixels going on..." - entirely subjective, but idk how else to rate, otherwise it would be auto 5 stars for everyone.

Ha, also fair. I completely missed that part. I think I usually have just been grading it with how creatively or interestingly people designed within that restriction. I can absolutely see why they added that the authenticity section was the most subjective. Thanks again for the heads up though!