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I think this game would have benefited from having fewer mechanics. The tutorial is long, and the flight mechanics are cumbersome (and takes two hands on the keyboard and one on the mouse for a total of three hands.) If more time had been spent on the flight mechanics, this could have been quite good. Still liked the idea and ambition!

Yeah, in hindsight, the keyboard controls didn't get enough testing.  I mostly used gamepad for testing.  It's a lot more intuitive that way.  Not your fault though.  I should have designed it more clearly.