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Lots of potential, but it really needs to do a better job of easing the player into the difficulty.  I couldn't get past the first part.  Controls were clumsy to get a feel for, especially with how accurate you need to be.  Seems like a game meant for a controller.  It took me several attempts to figure out how to aim the rope.  Also a bad swing got me stuck between blocks on the ground more than once, requiring a full restart of the game to get out.  Sorry, that sounds like I'm picking on it more than it deserves.  It's really a good effort.

Thank you for the review! I agree with all the points you brought up. I think I made the difficulty ramp up so quickly to make up for the lack of content lol and the bugs are pretty bad. If I stick with this project that’s where I’ll look for improvements. Again, thanks for playing!