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Cool concept but too frustrating. There is a softlock if you jump down the first shaft without being big, and the hallway afterwards goes on a tad too long. It plays very slow and with low framerate (unity / didn't use delta time correctly / my laptop is too slow?). Mostly though, a single hit point, no checkpoints and slow running makes it just to frustrating to get back to where you were when you die.


Concept is pretty neat and with clean execution, and from what I saw there were already a few different uses of the big/small states.

Art style is clean and minimal.

Thank you for the feedback. Tbh, I didn't expect it to be hard, but this is my first time actually making something so it does give me a good idea now of what can be hard.  From my pov things seemed easy so it's interesting to learn how different the dev/player pov can be. I also didn't think to put checkpoints since I felt the game was already too short, but I understand the frustration. 

Also by soft-lock do you mean you were unable to progress? The platforms should be breakable if you fall while being big, or jump while small then switch.  And about the game being slow and low framerate, it was fine on my side but I'll definitely look more into that, maybe I did do something wrong on my side. Thank you again for the feedback.