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A jam submission

ScaleBoyView game page

Submitted by EthanGone (@ethangone) — 16 hours, 17 minutes before the deadline
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ScaleBoy's itch.io page

Results

CriteriaRankScore*Raw Score
Style#44852.5513.375
Overall#59022.0792.750
Enjoyment#59871.8902.500
Creativity#66671.7952.375

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
In my game you have the ability to change the size of your character. Which makes sense since changing size is scaling. And you have to change between being small and big to progress.

Development Time

48 hours

(Optional) Please credit all assets you've used
see description for full credits

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Comments

Submitted

Interesting idead, cool visual. It will be great, if you add some checkpoints

Developer

Yeah, a lot of people mentioned that. I wasn't sure if I should since the game was really short and I didn't expect it to be hard. If I ever come back to this I'll add checkpoints for sure. But I'm glad you like the idea!

Submitted

Cool concept but too frustrating. There is a softlock if you jump down the first shaft without being big, and the hallway afterwards goes on a tad too long. It plays very slow and with low framerate (unity / didn't use delta time correctly / my laptop is too slow?). Mostly though, a single hit point, no checkpoints and slow running makes it just to frustrating to get back to where you were when you die.


Concept is pretty neat and with clean execution, and from what I saw there were already a few different uses of the big/small states.

Art style is clean and minimal.

Developer

Thank you for the feedback. Tbh, I didn't expect it to be hard, but this is my first time actually making something so it does give me a good idea now of what can be hard.  From my pov things seemed easy so it's interesting to learn how different the dev/player pov can be. I also didn't think to put checkpoints since I felt the game was already too short, but I understand the frustration. 

Also by soft-lock do you mean you were unable to progress? The platforms should be breakable if you fall while being big, or jump while small then switch.  And about the game being slow and low framerate, it was fine on my side but I'll definitely look more into that, maybe I did do something wrong on my side. Thank you again for the feedback. 

Submitted

I liked it, the music is weird but cool, theme of the game jam is well done. The game is quite hard, I didn't manage to beat it in 3 tries and gave up :) I especially liked the sprites for the player and the bullet shooting enemy.

Developer

Thank you! I tried to pick a moving that felt sci-fi-ish since I was going for like a lab type level where you have to escape lol. I didn't intend for the game to being hard, but that's good to know for my future projects and testing the difficulty. 

Submitted

The game was fun and had some interesting uses of size changes though it was quite challenging getting all collectables with no checkpoints however the game is short enough that this isn't much of an issue.