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A member registered Jun 13, 2020 · View creator page →

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Fun game, found a bug (reported on main page).

Otherwise great execution, great minimalist style.

It's a bit annoying that black becomes such a bottleneck and that there is nothing to do once you have built your factory. Maybe already show the next item?

(1 edit)

Bug report: it is possible to place a 3x3 grid on a color producer. You can then delete the grid, but that deletes the color too. And connecting a belt on the grid does not work.



Really cool game though, I like the scaling with the grid. I'm just salty that bug made me lose the campaign at level 10/10 :(

Fun game, but very easy until it reaches the top of the screen, then it becomes unplayable.

Unclear how the changing languages come into play

Fun game, but very easy until it reaches the top of the screen, then it becomes unplayable.

Unclear how the changing languages come into play

Took some trying to figure out how to resize tiles (I tried to drag them to the buttons first), but after that pretty nice puzzles.

I liked your dev log too!

Took some trying to figure out how to resize tiles (I tried to drag them to the buttons first), but after that pretty nice puzzles.

I liked your dev log too!

Great art, great mechanics, great game! Ended just when I got tired of it, so that's nice too.

Cool concept and execution. Some possible improvements:
1. Show the name of icons (on mouseover) or use icons in the "+5❤ if adjacent to hospital".
2. Does "adjacent" also include diagonals?
3. Most importantly: most buildings only give their result at 01:00, and that is also when the pass/fail is calculated. It would be nice to get an indication before that time how much hearts you will be getting at that moment.

Anyway, fun game!

Cool concept but too frustrating. There is a softlock if you jump down the first shaft without being big, and the hallway afterwards goes on a tad too long. It plays very slow and with low framerate (unity / didn't use delta time correctly / my laptop is too slow?). Mostly though, a single hit point, no checkpoints and slow running makes it just to frustrating to get back to where you were when you die.


Concept is pretty neat and with clean execution, and from what I saw there were already a few different uses of the big/small states.

Art style is clean and minimal.

Really cool concept, but the controls are a bit clanky. Elevator still moves up with 3 robots, but terribly slow, so it's not entirely obvious that that is not the intended solution. Elevator hitbox is very small, I almost gave up connecting to it.

Really cool game. First few levels are kind of easy, but it gets harder at the end.

Looks very pretty and the music is nice. Movement is a little difficult because the view keeps drifting and moving sideways isn't possible. I couldn't find any rabbits before they all died :(