This was fun, I loved the level of polish on all the feedbacks and effects. I got to around 1.5k points before they finally got me. However, I was quite confused by the game mechanics. There seemed to be many different icons and it was difficult to react to them. In some ways the game felt turn based, but then there was the quite short timer at the bottom. At the beginning I was not sure if the game is meant to be more turn-based puzzle or action shooter. Some kind of tutorial would help a lot. I the end, I just blasted all the robodogs with as much wrench as I could yeet and it worked quite well :).
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We appreciate your feedback! Yeah, it can be weird reacting to so many different icons at the same time, especially since the robodogs look similar except for the icon below. We intended it to be a turn-based + action hybrid where you could think, but still were under pressure. I'm glad you found some flow in your gameplay