This was really neat! Most creative movement system I've seen so far. The second level where you have to jump onto a moving bubble got me stuck, so I'd like to see that tuned back a bit!
natanco
Creator of
Recent community posts
We appreciate your feedback! Yeah, it can be weird reacting to so many different icons at the same time, especially since the robodogs look similar except for the icon below. We intended it to be a turn-based + action hybrid where you could think, but still were under pressure. I'm glad you found some flow in your gameplay
I like the style of this game, everything fits together quite well, especially for having made all the art and music during the jam. I got to a glitch on the second level where I couldn't pick up the boxes with E anymore, but I knew exactly what to do to get past the spikes. The funnest part for me was making the cube huge and see it change style!
This makes me feel good for the world. I think it would be cool to see the lower-cost options sometimes boost in price so that you'd have to mix up your strategy, otherwise the best option is just to pack the highest paying one only, and all other options are rendered insignificant! The music was very great.
I got to the bishop! I liked the direction you took with the different coloured die having different effects, especially the falling red dice stage, where you could get away for a split second while it bounced. The dice could have been any other object, such as colored cubes, so maybe the number a dice lands on should determine its effect? Other than that, fun game once you get past the easier stages.