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natanco

67
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5
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A member registered Jul 17, 2022 · View creator page →

Creator of

Recent community posts

This was really neat! Most creative movement system I've seen so far. The second level where you have to jump onto a moving bubble got me stuck, so I'd like to see that tuned back a bit!

Great game and polish! I like the added mechanic of the yellow cube  destroying red bullets for immunity and greater points! I kinda kept spamming [space] for invinicibility tho

I love how you made this kid friendly!! know your audience :) I love everything about this game, from the mechanics to the art!

I loved the super scrimblos. I had my doubts on the freedom of the movement system, but you, sire, are one of scrimblo's greatest designers, allowing for creative solutions to problems, if you know the mechanics well. Super snappy design. I hope you win and mark brown marks you among his elite. 

The artstyle works really well with the premise of you being a little static ball! I had fun swinging around like spiderman! great puzzles and great polished game

As a fan of squid-likes, and the genre of squid games, I approve. It was satisfying filling in blocks! Getting around was difficult, however it does emulate how a squid would struggle to move on land. Overall, very unique

It felt very snappy!I tried for a while to try and make the tower according to the blueprints, but not every block was meant for the blueprint, so in the end I just tried to stack blocks as close to one another as possible, and it worked out! Great ideas

You really hit on something really real about getting trapped under a 4000 pound apple and only getting paid 2 coins. Hilarious, and chaotic and I had a lot of fun!

so cute, small frog running. sometimes the branches got caught behind trees and I couldn't see them, but other than that, great execution. loved it and the speedrunning potential

The cutscene at the beginning was really well executed! I was confused on what the lightning bolts did

I had a lot of fun with the shifting styles of gameplay, and getting orders to the right creatures and the runesmith is just so smol😭. A fun take on the 'providing orders' type of game.

Echoing Dysfunc, the art style is immacculate. I really liked the vibe, but it did feel slow at times!

Thank you for playing, and for taking the time to learn the game!

Yeah, I see the similarity on the shifting play area! I like your game's balance between attacking and preventing your area from getting too small. Thanks for playing!

We appreciate your feedback! Yeah, it can be weird reacting to so many different icons at the same time, especially since the robodogs look similar except for the icon below. We intended it to be a turn-based + action hybrid where you could think, but still were under pressure. I'm glad you found some flow in your gameplay

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Thank you! Yes, the team was trying to make something small, polished and snappy, so we chose not to add more enemies than the saw dog. Thanks for playing!

Played it until I got the elephant property! The style is really well done and unique. It felt really good to cover all the animals coming in! Great style, and flow of gameplay.

I like the style of this game, everything fits together quite well, especially for having made all the art and music during the jam. I got to a glitch on the second level where I couldn't pick up the boxes with E anymore, but I knew exactly what to do to get past the spikes. The funnest part for me was making the cube huge and see it change style!

Fun game of keep away, there was a little bug where the snake freezes when running into a side wall. Idea of expanding: I wish I could see the apple move while I dragged it!

The graphics are really impressive! Fun to play as the man himself. 

The obstacles add some creativity to it! It's really hard though, I often had to spam press to get my apple moving fast enough. 

It's pretty hard to click on the springs, and it adds a bit of unneeded difficulty in addition to the camera moving. But it's fun, and the music slaps. 

Very polished presentation! Funny and engaging, and it made me want to play it again and again. Some critiques: I didn't understand the text search game, tried dragging, typing, but it didn't work. Instructions would help!

Great level design and interesting mechanics! It would be better with a little more indication of where the bullets turn, and also where jiji is firing

This is a good-looking game, and totally within the role reversal theme. I got to the level with the cams turning off! It was hard, and I wish there was some way to tell when I had a cheese ready to throw. Rat movement was unpredictable too, sometimes not following cheese. 

I know that there are other "you control the pipes" games, but I really like this one! I couldn't get a good rating, but it was still fun. I just think that the players rage should be more visible on the screen cause I couldn't see it placing the pipes.

I like the charming artstyle and the idea is a nice take on the theme. The way that the smaller fish worked unintuitive to me, and I struggled to get any fish on the hook, this could be great with some improvements to the movement and mechanics. 

Really funny take on the theme with cool animations!! I think that the layout of the pigeons could be improved, and pressing space within the window was pretty easy.

I really liked the puzzle design--how you communicated the solution through patterns on the floor, rocks etc. and real cute palette!

This makes me feel good for the world. I think it would be cool to see the lower-cost options sometimes boost in price so that you'd have to mix up your strategy, otherwise the best option is just to pack the highest paying one only, and all other options are rendered insignificant! The music was very great. 

It was cool how all the games were on the same screen! I liked the sweeping minigame especially, but the red button on the blender one never worked for me

I think it's a great concept, and quite funny that you're trying to move the goal to the red rather than the green. 

Really entered a flow state with this one, the visuals, the music, the ending, very nice

It's fun to try and control who wins! Good use of the theme

Interesting ideas here! And good use of the camera, for more than just AI. I especially liked the persepctive tricks. If expanded, I think I would like more tutorial because the running from spiders wasn't as clear to me

The balance struck between chance and out-of-controlness is very nice. The game encourages you to take risks, and penalizes you accordingly. The upgrades all made sense. Very addicting, watch out. 

Brooo that’s a fun idea! Making sure two certain dice are lined up.. Would take away from the dice rolling of it all, but makes sense 

I got to the bishop! I liked the direction you took with the different coloured die having different effects, especially the falling red dice stage, where you could get away for a split second while it bounced. The dice could have been any other object, such as colored cubes, so maybe the number a dice lands on should determine its effect?  Other than that, fun game once you get past the easier stages. 

Cool pixel art! I like the interaction of how the number of dice pips on the screen means you have a higher score, causing you to take more of a risk, letting higher-health enemies survive for a while, to get a higher multiplier. The dash was very fast and out of control for me, however. 

I really like the concept, and it's real trippy when the dice start flipping around, and the different dice add lots of challenge. Note: on level 4, I kept getting shifted around because the black pips were clipping into the platform, and one time I fell out.