This game feels reminiscent of pac-man, lol. It's fun! Would probably be good if the speed curve from small to large was less drastic, like make the smaller sizes slower and the larger size quicker. Then again, that may lessen the importance of the main mechanic, so maybe it is good it was more drastic. Well done, regardless!
Viewing post in Slime it up! jam comments
Don't tell anyone, but the maze part of the game is pretty much made after the Pacman map!
As for the speed, yeah, i got that feedback, I was gonna change it last minute before submitting but thought I'd rather have something playable submitted at least. I will see it that the speed feels a little less drastic next update
At the early stages of development I considered making splitting halve your size and spawn a slime of equal size, but the mechanic of splitting to free yourself if you get stuck in a wall stayed.
I was considering some kind of dash ability that you can use when you can't split, or at least making the slimes slightly more intelligent and follow you around. Also the slimes are intended to distract enemies somewhat (the knight in particular goes after them) but in function it doesn't seem to work that well.
and lastly, don't know if you caught it but the slime friends drop blobs if killed, which can be recollected for food.