Fun little puzzle game, not too hard but not trivial either. Also, Slime :}
Deston Night
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this is an impressive little (heh) game! its mechanic are simple and it follows through on them with their levels just long enough that it doesn't feel like it ends too quickly.
my one complaint is that the movement can be a bit jank at times, not too big a deal. Also I got stuck for a bit because I didn't realize the broken hall at the start was passable if you're small, but that's on me
At the early stages of development I considered making splitting halve your size and spawn a slime of equal size, but the mechanic of splitting to free yourself if you get stuck in a wall stayed.
I was considering some kind of dash ability that you can use when you can't split, or at least making the slimes slightly more intelligent and follow you around. Also the slimes are intended to distract enemies somewhat (the knight in particular goes after them) but in function it doesn't seem to work that well.
and lastly, don't know if you caught it but the slime friends drop blobs if killed, which can be recollected for food.
Don't tell anyone, but the maze part of the game is pretty much made after the Pacman map!
As for the speed, yeah, i got that feedback, I was gonna change it last minute before submitting but thought I'd rather have something playable submitted at least. I will see it that the speed feels a little less drastic next update
This plugin is honestly a lifesaver, especially since it does sounds for sprinting as well! I had given up on my project because I was struggling with adding footsteps about a year ago before this came out, so this is much appreciated!
I have only two complaints though, one is that there's no wood floor tag, minor complaint really. The other that it returns an error when you walk on a terrain that doesn't have any of the sound tags allocated, that is a pretty big problem, but I understand this has been discontinued so it's fine.
(For anyone downloading this, I'd recommend editing the files to add a line that uses a silent OGG sound file for footsteps on terrains with the terrain tag 0. You can also add your own terrain tags this way)