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(+1)

Thanks for your feedback! But yeah, level design is definitely what Im worst at, in part that's why there's so few levels despite having many mechanics like the key, spring or turret. As for that level in particular, I think it used to have one more BLOCKY before but at some point I deleted it. Again, level design is not my forte hahaha.

I get you. Level design is hard, especially in a jam setting where you don't have much time to get feedback. The first few levels did feel really nice though.