Here to claim my dominant place as the best player of this game besides the creator as of this comment. Worth it too because this is a damn slick game. Fully enjoyed myself playing this game, and replayed it quite a few times too. Simple to pick up, only one control, mouse movement, diegetic health indicator with your ship damage, and there's neat strategy in dodging and weaving within a large circle, choosing how much time to linger in the tiny circles and how they physically affect your score multiplier. It's a simple concept, and has potential for more depth or creative liberty, but what's there works well.
Aesthetically, the game is very slick, with only a couple minor nitpicks. The music choice is absolutely phenomenal, and the visual style is great—very clean and readable. The overlapping red colors of the balls and lasers tends to get a little muddied up and could be differentiated, and I recommend using vectors next time because they are just shapes after all, so no need for pixelly rasterization looking close. The sound effects aren't super impressive, they're extremely low key outside of getting damaged, but the particle effects when scoring and smoking are just joyful to look at and great and naturalistically conveying information along with the score multiplier.
Also, I couldn't get the offline Windows build to work, but this is all easily forgivable because this is an excellent game to make in the course of 4 days. The loop is just solid playable, very simple and easy to introduce, and has all the bells and whistles to keep me coming back until I was the best non-creator scorer. I kind of want to actually see it in an arcade now! So very well done.