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(+1)

Very creative level design, However the game lacks a lot of polish and game feel. The slime feels so sluggish, When I play a platformer, i want to move fast. The pixel size of almost everything is different, which you really do not want to do. Maybe if this was a two week jam, you might have  evolved this into a great game. I see the potential since the actual design of the second level is pretty fun and the mechanics are also expandable, good job!

we weren’t able to get 100% of art done by the deadline, sadly