solid concept! Adding a tiny amount of momentum to the movement could help it to feel more I think, while still focusing on the platforming aspect of the game.
Play game
Slime Scale's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #4722 | 2.595 | 2.595 |
Enjoyment | #4816 | 2.297 | 2.297 |
Overall | #4954 | 2.419 | 2.419 |
Style | #5035 | 2.365 | 2.365 |
Ranked from 74 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
the slime grows when you collect slimeballs
Development Time
(Optional) Please credit all assets you've used
the break sfx was obtained from a free sfx website i can't remember the name of
Comments
A bit sluggish to play. Interesting concept, even if incomplete. Good job and good luck!
Nice theme interpretation, Player speed is a little too slow but besides that everything looks cool and fun to play. Congrats!
A cool take on the theme the speed is an issue though I think, especially since it makes replaying the level when dying a bit tedious. I also could not figure out how to beat the second level, I just kept falling through the pipe at the end. But I did manage to sequence break it (I think), by just mashing the spacebar, which lets you jump off of the breaking platform.
Overall a pretty solid game though, well done!
Definitely a little buggy, but the concept is great! It would feel a lot better if the slime moved faster at larger scales. It also feels very underwhelming that at a massive size, I die to the tiny pink rectangle.
Nice game concept. I agree that it would be even more fun if the moving speed would be increased. The sponges are very nice. I have enjoyed playing it!
Cool and simple!
I would suggest to increase player speed to improve engaging.
Also, unconsistent pixel art style makes overall presentation a little bit off.
But the design and implementation is solid! Great job!
Check our game, too!
Nice platformer, I like the sponge idea. The game was a bit slow for me though, also a bit of background music would go a long way to make it more enjoyable
I like it, the idea is simple but cool, slimes are cute, the art is okay, the sfx could be better, I like the theme of it.
Solid entry
The mechanics here are pretty cool, I like being able to jump up much higher and collect that sort of power. The tradeoffs for certain things are interesting. There are some weird control issues like when you get a lot of jump power I bounced backwards. The jumping over obstacles is very precise and the obstacles aren't very clear. The sounds are a bit dry, like it doesn't sound like much was done with them to create them. It is a bit strange that there is large, loud intro music and then no in-game music. Overall, fun concept that could use some tuning on the mechanics.
Really like the mechanic of dropping slime balls to get through places. Lots of potential for level design!
The game was nice, aside from the slow player speed which made the levels seem longer. It felt a bit awkward not resetting the whole level when the player died, but the game felt pretty interesting overall and I would have liked to play past level 2. Great job with the parts that did work though!
Cool game. There is a bug, that if you die from fall, slime doesn't restet, so you can be soft locked.
Platformer with cool concept, but would be better if you could finish second level and also after you die, level doesn't really reset completely (you could manually reset so it was fine though). Good work.
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