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(+2)

Hell yea. The core mechanic is both very novel and is expertly built upon by the following mechanics (the bullets bouncing and the enemies are awesome). I did find that it controlled kind of clumsy. I feel like being able to control the window with my keyboard might've been nice.  Wonderful work, and cool aesthetic too

(+1)

We thought of keyboard binds for the window resizing as well but decided that simulating the right feel of dragging the window around your desktop with your mouse is more important than the convenience of key binds. Fortunately, THEY can't hurt you if you don't see THEM, so you can take your time resizing.  Thanks for playing!

(2 edits) (+1)

Hey! Who knows, we might implement that feature as experimental in the next updates (if the game will look promising ;))

(+1)

Wanted to add too that I got jump scared HARD by the first enemy. Like full on yelped. I love how the tight window forces you to make the game really tense