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AweDev

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A member registered Jun 21, 2024 · View creator page →

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Yaaaayyy! So glad you liked it!

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Yep, the whole gameplay is currently based on that, and there will be much more to it in the future... (updates?)

I like that you liked the game! And the sound, hell yeah... the moment I heard it I knew it had to be for when enemy is spotted haha

Honestly, we also saw that "feature" for the bullets to get out, so we might just turn it into an actual feature :D

Thank you so much for playing!

Hahaha yeaaah! At first we thought to maybe make bullets go through, but then my other developer said we should leave it as it would add some spice in the gameplay.

Thank you for playing! < 3

Nice and simple, pretty cool!

By the way, never say the game is boring! You should always believe in yourself!

Ayyy that's a pretty nice game! 

I have to say there is quite some polishing & balancing needed, but overall the idea definitely has some potential!

Eyyy thank you for the feedback! Yeah, we already know about some of these which will definitely be improved in the next updates (P.S. planning to upload on Steam...)

But yeah, certainly give it another try ;)

The game really feels like some Mario or other retro Nintendo game especially because of the music.

It's simple, but at the same time polished and not over-stuffed which is nice.

Yeah, when I was playing, it really felt like I went back in time and played some old nice games haha

Work on it, improve it and one day we will see a truly amazing game with lots of levels and even greater mechanics!!! 

The idea is quite unusual which makes it exciting. In the beginning I almost gave up when I couldn't figure out the idea of "holding" your friend and rotating him around to hit enemies.

However, as soon as I figured it all out, I started enjoying the game and working to beat my best or at least save up enough money for the shop haha!

Great one! 

Ahhh, so glad you liked the "horror" part of it. This is all thanks to my fellow designer-developer.

Did you also get jump scared when you first saw the enemy? xD

Ayy thank you for the comment! It means a lot to us!

Heeey, for sure you do! Very happy to hear :D

Thank youuu!!! Had to filter so many ideas before deciding on this one haha

Ahhh stop ittt :D To be honest, we are also happy it worked out. Will try to keep up the great work!

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We are working on a Twitter page for the game, so that we could notify everyone about the upcoming updates ;)

Either today or tomorrow we will add link to it on the game's page https://awedev.itch.io/pixel-break

Haha thank youuuu! We will work on it even harder after game jam!

We are thinking about improving upon this game after the jam is over, so at some point there will be a bunch more levels! 

;)

Soo glad to hear that!

Haha, not going to lie, most of the play testers we had always had a jumpscare when finding first enemy... and especially the sound.

We will try our best to keep up the work, win and might even improve the project to put it on Steam ;)

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Ayyy so happy to hear :D

You can't imagine how HAPPY I was when reading your comment. Because I found the spotting sound and decided to use it that way hahaha

Once again, thank you so much!

Hahahaha

My mom would 100% agree to your comment ;)

Yeah, that's correct. Thank you very much again! My fellow developer was confused by 2 different rating systems haha

So glad to hear! :D

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Hey! Who knows, we might implement that feature as experimental in the next updates (if the game will look promising ;))

Ayyy that's so nice to hear! <3