My only regret is that I didn't have time to make more levels before the deadline. Im glad you enjoyed it!
Eugene Dembowski
Creator of
Recent community posts
I really like the visuals and style! The gameplay is pleasant but rather conventional for this kind of games. The scaling twist is cool but I feel like it has more potential for strategizing and interesting gameplay choices. For now the game just forces you to change scales and basically switch gameplay type A to gameplay type B. But overall nicely done!
It took me a while to understand the mechanics, but once I did it became fun. I would suggest making player HP green and placing his sprite on the opposite side of the board since for 3 rounds I thought it was just another enemy and didn't get where my own HP was. I like that it has strategy and a block-placing mechanic gives a new layer of puzzle to the gmaeplay
Nice level expansion mechanic! I would love a bit more challenge though as I quite quickly figured out the optimal strategy of staying in the corner and holding LMB , ghost just can't do anything. Would be cool if there were mechanics motivating the player to move around more and use level design to their advantage! But great job keep it up!
I think in your concept the main strength is in the smart puzzle mechanics that work great. Its often hard to merge platforming and puzzling right and I like that in your game platforming is a part of the puzzle and requires strategy. So I would purposefully make the platforming less demanding and more strategic. But I still enjoyed the 13 levels that I completed ! Good job!