The idea of making your own tank with a LOOT of variables is super original, but the overall balance would need a lot of more playtesting. Also, having graphics that reflect your decisions regarding the parts you are using while crafting your tank would help to the immersion.
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haha yup there's no balance at all ;) (from my testing the "meta" seems to involve ignoring armour, which y'know isn't exactly a great balance lol)
I did plan on adding sprites for the light and heavy chassis (in fact I already decided to use the Soviet BT and the German Tiger II as a base) but I kinda ran out of time. Time management was a bit of a mess - oops