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The idea of making your own tank with a LOOT of variables is super original, but the overall balance would need a lot of more playtesting. Also, having graphics that reflect your decisions regarding the parts you are using while crafting your tank would help to the immersion. 

haha yup there's no balance at all ;)  (from my testing the "meta" seems to involve ignoring armour, which y'know isn't exactly a great balance lol)

I did plan on adding sprites for the light and heavy chassis (in fact I already decided to use the Soviet BT and the German Tiger II as a base) but I kinda ran out of time. Time management was a bit of a mess - oops