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(+1)

Got stuck on level 6 I think, no idea how to get up those platforms or high enough to get the key. I solved the first few levels instinctively, pretty quickly and barely knowing what I was doing, then I had to think harder once I got to the longer room, though it was fun to do once I got it. It's a nice concept, though maybe it could use a softer difficulty ramp up to get used to the logic and timing and make it a bit more obvious.

(+1)

Yeah, that's clearly the biggest mystake, I should have gotten more play testers and try to be more critical of my own play testing.

Thank you for giving it a try!