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Winged Worlds's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Theme | #56 | 3.814 | 4.000 |
Originality | #76 | 3.337 | 3.500 |
Fun | #92 | 2.670 | 2.800 |
Audio | #105 | 2.384 | 2.500 |
Overall | #116 | 2.629 | 2.757 |
Accessibilty | #121 | 2.098 | 2.200 |
Controls | #144 | 2.098 | 2.200 |
Graphics | #146 | 2.002 | 2.100 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.3
Wildcards Used
Dynamic Perspective, What the Duck
Game Description
A small puzzle game with some platforming and top down movement
How does your game tie into the theme?
The player has to guide Alya and Ayel out of the worlds of Light and Dark.
Source(s)
https://github.com/Where-is-my-input/Winged-Worlds
Discord Username(s)
Ikkisoad, Makaai
Participation Level (GWJ Only)
6
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Comments
Cool idea but I didn't have the coordination to make it past the third level. Or so I thought, and scrolled down to see the video and I was doing it wrong. I'm impressed you got all those levels in, nice work!
It's a fun game but I think the difficulty ramps up really quickly. For me, the turrets shoot a bit too fast to be able to plan out my moves and avoid them. If you want to stick with making a challenging game though it might be nice to save which level the user is on. It's a very cool idea for a game though.
Considering how hard the stages are I uploaded a video showing off all the stages, maybe it gives some hints if someone wants to finish it. Just a heads up that the in game timer starts running when the game loads and never resets (oops forgot to reset it when pressing play).
Wow, this one is fun and original! Challenging enough puzzles. Got stuck on the level with the moving platform. Gave up after a dozen tries. Loved the way you implemented the split screen two character puzzles!
Got stuck on level 6 I think, no idea how to get up those platforms or high enough to get the key. I solved the first few levels instinctively, pretty quickly and barely knowing what I was doing, then I had to think harder once I got to the longer room, though it was fun to do once I got it. It's a nice concept, though maybe it could use a softer difficulty ramp up to get used to the logic and timing and make it a bit more obvious.
Yeah, that's clearly the biggest mystake, I should have gotten more play testers and try to be more critical of my own play testing.
Thank you for giving it a try!
I liked the concept, but the game becomes a little too hard after a level 4 or 5 (I can't remember). That being said, I had fun, good job :)
interesting, got stuck to the level 4 with traps. the second with the traps. first one was fiddly and this one seems to be even more harder to manage. but Interesting concept. maybe make more easier levels first to build up the understand of each rule and how they work. get someone to playtest your game when it is in development. good job!
I liked the concept overall, just found it hard to think / control both characters at the same time. I got stuck on level 3 I think .. the first one with the traps. My brain is old and feeble! For people that are really into this style of game I can see them getting into the groove and having a blast. Would have loved a volume control!
I doubt anyone is gonna beat all 18 levels 😅it took me a while just to make sure the game is beatable. And yeah, it feels really weird to get used on moving both characters and thinking steps ahead to progress on both sides.
I may be biased but I had a lot of fun playing it lol, already finished the game a few times.
Thx for playing and giving some time to write some feedback 🙏