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(+1)

Ohhh man, this really creeped me out. Well done!

I didn't see the non-Euclidean / scaling portion of the game, was there something else to do after the unpacking and the...event?

(1 edit)

Thank you for playing! The non-euclidean part starts roughly after you break a wall (won't spoil too much if you haven't yet). You'll discover that some rooms expand more than they should, or that some rooms just... Exist now. Also some of the geometry may just shift. Or is it your memory playing tricks on you, eh?