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(+1)

So, first of all, I really like the idea of being able to customise the tank and play with someone else, but the weight limit(which seems to be random from my experience) is a bit frustrating(I'm not saying it's a bad thing but still), not to mention the movement controls, which I find very unintuitive(can't really blame you for that, it's a game jam, and there's a multiplayer mode), the button used to fire the bullets should have been the Space bar/Ctrl in my opinion, rather than F, which is right next to D(Steer Right button), so... you know what happened next x)

The art style is quite childish haha, but again, it could be improved(a lot, especially the terrain).
The music fits the game pretty well.
I'd say the game is very unique and has potential!

(Note: I got soft locked xD I still have no idea how I managed to get myself stuck in a wall💀)

yea I this is another Jam were we came up with a good idea but stumbled on execution >.<

I think the weight limit is fine in principle; the main flaw is how the tank's stats are calculated. Like a lot of components are relative to the tank's size (for example the bigger the the tank, the more armour you need) and, for simplicities sake, I had them act as percentage modifiers. Problem is I was lazy/dumb and made the percentages multiplicative instead of additive, which leads to components having inconsistent stats. And if the stats are inconsistent, well it becomes difficult to achieve specific values (like you have to do with weight stat).

Enough rambling about my crappy code lol. So I tried a different art style for this Jam. Problem is that it got worse overtime. For example, the top down tank was the first thing I designed and I was quite proud of how it turned out. But yea as you say the terrain (which was made much later on) looks, well, awful. I guess the pressure got to me XD.

I'm just gonna copy paste for the controls. Everyone (rightfully so) complains about them, and I'm a bit tired of typing it out every time:

Honestly, the controls were something I just couldn't really wrap my head around. I think it was always gonna be a bit awkward and limiting myself to half the keyboard to accommodate 2 player versus (something that 90% of players won't even use lol) didn't help things.  At this point I'm thinking a GamePad would be the optimal control scheme, but that's not really accessible :/
My musician will be glad to hear you praise his music! No one mentioned it yet - I think he was getting worried ;)


I'm guessing you softlocked with an extremely fast tank that was able to clip through the janky collision? If you have any more details, I'd love to hear :)

WOOOO FINALLY SOMEONE TALKED ABOUT MY MUSIC