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Very interesting, however I was very unclear on how to create connections between concepts, clear them, or in general what the goal was. I enjoyed reading the dialogue and exploring the words. Dragging them all the way to the bottom left of the screen was tedious though, would have been nice to be able to just double click. 

Thank you for the feedback! Yes, I think the game needs a lot more in the UI/UX department if it were to become a thing.  We would absolutely have to iterate on how to make the goal of the game clearer since it's a major factor in getting players to engage with it!