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(+2)

I was promised puzzles that made me actually think, so I was curious. Played up until level 9 before needing to take a break. All in all, pretty neat entry and nice twists on the ice sliding puzzle genre! I think the puzzle design could be a little better though. In some of the earlier levels, I did not need to use all the pistons available, which felt odd. But my main gripe is that a decent amount of time I spent thinking "oh no, I forgot to do that thing while I was down there, now I have to set up  again using a sequence of 10 moves" which got a little repetitive after a while. Having undo would help a lot here. Also, I felt some elements were added to the puzzles to make them harder instead of more interesting, which after playing and designing a good number of puzzles myself is something I don't like very much anymore. Still, you definitely got a good grasp of how to design interesting puzzles, so I'd like to see that developed a further!

Thank you for sharing allat' with us. Our Level Designer sometimes can be specific with a mindset "hard = more interesting" however I think he proved that right while designing these :) Thanks for checking in and playing our game, we really appreciate it!

I am sorry that puzzles kinda dissapointed you. I didn't have much time left to design them so there are some unintended routes and I may have a little bit underestimated difficulty lol. We will probably update this game in the future and maybe redesign levels. Thanks for the feedback!