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(1 edit) (+1)

I played for absurdly long time lmao... simple and effective, fun reading all the little flavor texts and managing the different stats. My only complaint is that I could have played forever and never met a lose condition, if the game had some kind of ramp up in difficulty, if the speed of events increased, it would give more incentive to bail out. Other than that great little micromanager game, nice work!

Currently events just spawn completely randomly with no kind of weighting. Ideally I'd have some kind of game director that paces the action and also spawns events based on a rarity and the players performance. If these things would be there a more orchestrated challenge would be possible.

I also now would have turned the sell out button into an event so you cannot sell out at any time. So you might get a limited time sell offer that you can choose to accept or deny. However I would need to have some time to implement that properly.

I had to compromise my design a bit across the jam since I was running out of time. I initially envisioned selling out as a way to upgrade your character stats.