To be honest this is very absurd I didn't expect players to play for such a long time. I think I haven't gotten to that high of a score since I got bored myself. You're in uncharted waters!
simonv
Creator of
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Yeah the text is sometimes very hard to read. Currently the micro management aspect fights with reading the descriptions I need to find a better solution for this exact issue. I have a couple of ideas I might try out post rating phase. Thanks for linking the other game I will definitely have a look at it!
Currently events just spawn completely randomly with no kind of weighting. Ideally I'd have some kind of game director that paces the action and also spawns events based on a rarity and the players performance. If these things would be there a more orchestrated challenge would be possible.
I also now would have turned the sell out button into an event so you cannot sell out at any time. So you might get a limited time sell offer that you can choose to accept or deny. However I would need to have some time to implement that properly.
I had to compromise my design a bit across the jam since I was running out of time. I initially envisioned selling out as a way to upgrade your character stats.
Amazing art direction and there is a lot of content here to enjoy. However I do feel that the communication surrounding damage should be better because sometimes when I was smashing into the earth I was damaging myself I think? it felt like I was dying out of nowhere. To be honest its a rather minor point because the rest of the game is completely on theme in my opinion and this very impressive entry for a jam.