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simonv

23
Posts
6
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A member registered Apr 23, 2017 · View creator page →

Creator of

Recent community posts

To be honest this is very absurd I didn't expect players to play for such a long time. I think I haven't gotten to that high of a score since I got bored myself. You're in uncharted waters!

Yeah the text is sometimes very hard to read.  Currently the micro management aspect fights with reading the descriptions I need to find a better solution for this exact issue. I have a couple of ideas I might try out post rating phase. Thanks for linking the other game I will definitely have a look at it!

Currently events just spawn completely randomly with no kind of weighting. Ideally I'd have some kind of game director that paces the action and also spawns events based on a rarity and the players performance. If these things would be there a more orchestrated challenge would be possible.

I also now would have turned the sell out button into an event so you cannot sell out at any time. So you might get a limited time sell offer that you can choose to accept or deny. However I would need to have some time to implement that properly.

I had to compromise my design a bit across the jam since I was running out of time. I initially envisioned selling out as a way to upgrade your character stats.

Amazing art direction and there is a lot of content here to enjoy. However I do feel that the communication surrounding damage should be better because sometimes when I was smashing into the earth I was damaging myself I think?  it felt like I was dying out of nowhere.  To be honest its a rather minor point because the rest of the game is completely on theme in my opinion and this very impressive entry for a jam.

Really cool take on the theme. The art direction is cohesive.  Good job also announcing on which side the blocks were about to fall helped out a lot in planning my strategy

Pretty amazing how polished this game is but it seems that I'm quite bad at it since I can't even get past the first starship stage. I feel like I do have not enough time to react to the astroids and that dodging using A and D does not really work for me. Good UI and audio design as well!

Very cool game had a lot of fun completing the puzzles. I also like the speed selector it makes iteration on the puzzle way easier.

Looks amazing. Very polished for a game jam

The idea is great but I just struggled a bit with the controls and getting the cubes to do what I want. I think the isometric perspective makes it look cool but it becomes really hard to judge distances between the goal and my cubes. Would love to have a side view perspective on the level.

Very rewarding puzzles. On theme and awesome atmosphere

Cool art had a bit of issues with the controls at the start tho. However it fits the theme well

Nice game fits the theme well. I found it a bit hard to get going at first but once I got it I was able to build a working production line. Has a lot of potential. Great stuff for your first jam!

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Damn this was a lot of fun. I would love to see this an infinite mode of this that gets harder. I loved the surf rock soundtrack very fitting.

Cute art style, movement was fun but I couldn't get past the sliding platforms maybe I was doing something wrong idk

Fun little timing game i struggled a bit using the dash since I didn't have any idea where i was going to end up. But still cool game that fits the theme well

Very cool game fits the theme well. Good tutorial. Love the art and strategy of the game!

I'm using godot and used silent wolf as a backend service. Silent wolf is has a generous free tier and a good godot plugin. It took me under an hour to implement it in my game with their documentation. Very kind folk over there!

Yeah currently every character feels the same since the effects of the character stats on decisions aren't really shown. 

Incredible visual style and the rat controls well. Clearly a lot of love went into this!

Went through a couple of puzzles but felt a bit overwelmed initially when using the parts and remembering the controls.
However I felt like the puzzles were fun and inventive

Hi Wizardman558,

The game is a 4 player co-op game so we only support gamepads. The game doesn't support  keyboard and mouse input because it is not possible to bind every players actions to a single keyboard and mouse setup.

Greetings,

Hivemind Development Team

very fun game

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Nice game  fun to play could works as a mobile app