Thanks for playing and for the feedback! The super small windows are definitely a design problem we need to look at!
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Perhaps you could try an inverse approach - rather than scale the window size, you could scale the camera zoom, and scale the player inversely to the camera zoom. That way, the window doesn’t shrink down small, but instead the world within the viewport gets squashed (while the player stays the same size on the screen).
That is actually what's happening behind the scenes to make things easier when putting it together! The player scale and camera zoom are just synced so that it looks like the world is what's scaling instead.
We could definitely do with a "recentre" button or something though so you can keep scaling if the window gets too big or too small.