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The initial concept is fun, the simple visuals work well to distinguish the colored blocks and I like the look of the little character!

I expected the game to progress after the 4th level with puzzles that use the new scale ability. I thought I messed up by going back and stopped playing because level 3 was so long and tedious and I didn't want to do it again.

I only realised that was intended when I read the "How does your game fit the theme?" Is the idea that you go back to the old levels bigger and move stuff around for fun? It would have been cool if the scaleability was needed in those levels to progress as it feels like the game doesn't use the theme otherwise.

Really well done making it tho I enjoyed playing it!

Hey! Thanks so much for playing. Yeah you're right. Each level has two goals, one relating to the coloured blocks and then one relating to the grey (large) boxes. So the intended path is playing through each level left to right solving them using the coloured blocks, learning how to scale up and then going back through them. 

I planned to put in something simple like an arrow pointing back to the previous level but it really came down to the wire with bugs and I completely forgot!


If you're interested in giving them a go as a scaled up builder you can always load the game back up and try them without having to complete level 3 again. You can always scale up if you know how to!


Thanks again for playing!

Ah, that's really cool actually! I'll go back and play it! Didn't realise there was that goal at that point