Oh hey, I like this kind of resource management game!
I think what would have made it a lot more interesting would've been to shift the randomness factor from the customer demands to the resource generation if you know what I mean. Right now generating resources and building monster is completely reliable and predictable, but the RNG only comes with the customer demands, which you have no way of making educated guesses about before. Really liked the idea and aesthetics still!
Viewing post in My Beautiful Creations! jam comments
Thank you for the feedback and for playing! When I make a tutorial after the jam I'll explain in more detail generally what each type of customer wants. I wanted there to be a risk-reward of either "overproducing" your monster but you know it will satisfy any requirement in a certain level or try to minimize the resources used per monster but risk that no one would buy it that turn. But I do agree that informing the player generally what each type of customer is looking for would improve the game-play loop :)