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(+1)

We think you've succeeded both with coming up with a creative concept and implementing it well!

The controls feel natural and behave exactly as expected. Nothing feels finicky or janky, it's a smooth experience!

The trickiest thing to understand for us was that it's ROOMS that you place, not doors. Perhaps letting the doors to each room have a unique visual could help with that? Once we took a moment and really studied the map and what was going on, things became clearer - Though that took a while on account of the time pressure.

One suggestion we've got is to wait a bit longer before starting the countdown - maybe after fulfilling a request or two? Giving the player some time to familiarize themselves with all aspects of the game - placing rooms, navigating, and requirements - would be helpful. The time pressure makes it a bit hard to really take everything in, which lead to us having a tricky time figuring out the mechanics or noticing the map properly.

We really like the visuals! You've got a very cohesive art style, everything fits well together and feels like it belongs in the same game. Making every room distinct through their palette and patterns was a great choice!

Overall really nicely done!

(2 edits)

Thank you for the throughout review! I will go by one by one since theres a bit to unpack here;

I get that carrying rooms around is a little challenging to understand, but I couldnt figure out a way to better communicate that to the player while the jam was still going, and figured people would figure it out when unique rooms come in. I could maybe add names to the guests and show that ontop of the door, you are holding, which I thought after the jam had ended, i will adress it after the jam ends!

The countdown used to be MUCH more lenient, but I decided to make it more strict because people who learned what the game is about had alot of time to spare. It is still the case now, but it feels like its fine tuned way better than how it used to be. The reason I kept it a little more strict is I wanted the game to be more chaotic in that regard, you wont be able to do everything after a while, but you will still be able to get your rating increased if you do enough, which makes the game end in a crescendo where there is too much to manage and too little time

Once again, thank you for the throughout review! I am glad you enjoyed it as much as you have!