Thank you for the throughout review! I will go by one by one since theres a bit to unpack here;
I get that carrying rooms around is a little challenging to understand, but I couldnt figure out a way to better communicate that to the player while the jam was still going, and figured people would figure it out when unique rooms come in. I could maybe add names to the guests and show that ontop of the door, you are holding, which I thought after the jam had ended, i will adress it after the jam ends!
The countdown used to be MUCH more lenient, but I decided to make it more strict because people who learned what the game is about had alot of time to spare. It is still the case now, but it feels like its fine tuned way better than how it used to be. The reason I kept it a little more strict is I wanted the game to be more chaotic in that regard, you wont be able to do everything after a while, but you will still be able to get your rating increased if you do enough, which makes the game end in a crescendo where there is too much to manage and too little time
Once again, thank you for the throughout review! I am glad you enjoyed it as much as you have!