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as far as enjoyment, i wouldn't necessarily say i had a bad time, though i do feel as though the collision everything was janky. i was clipping through walls, getting my momentum stopped by arrows on the floor, and was struggling to climb the ladder in level 2. i would say it was decently creative. a very simple concept, yes, but one that allowed for a lot of puzzle opportunity. where this game really shines is the artistic style. this game, even on the web version, looks gorgeous. it is such a unique art style with so many cool shaders, and the general atmosphere was really good, especially for a game jam entry

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Thank you a lot! 

A quick "workaround" for sticking on arrows  (or other colliders )- is simply to jump a couple of times,  it's awful, I know, but unfortunately I didn't have time to fix it as I basically solo developed the whole thing (my friend got sick on the first day of the jam)