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(+1)

It was fun to roll around, but I found it waaaay too hard. This was partly level design and partly control sensitivity. The concept is really neat, though.

(+1)

Thanks for your feedback!
Maybe it's a bit controversial for a gamejam entry, but the difficulty was sort of intended to be this way.
We had hoped to scale the difficulty more gradually, but didn't have enough time for more levels in-between the 3.
Glad you still had fun tho :D

It's good to know it was an intentional design decision, at least.