There was a lot more planned for using dice in the game that we just didn't have time to implement. I hope we get to complete more of it.
LegendOfZia
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I found this game very puzzling, but that may just be me. I was never sure which buttons would rotate the die which way. This made it very hard to control and thus be successful at the game. Unfortunately, I didn't think the game had enough going on for me to really sit down and master the gameplay. It's an amazing effort and well-presented, just not my kind of game and not the easiest to figure out. A lot of these issues could probably be resolved with a tutorial on how to roll the die and match the upcoming face.
Really fun! The control scheme was a little tricky for me to get the hang of. I would like to see that tweaked to be at least a little more player-input-dependent and a little less physics-based. Rampaging through the arenas was fun. Some of the enemies needed a lot of precision to take down, and I think the game would be more enjoyable with more direct control and/or bigger hitboxes on the enemies. Either way, this is a really fun prototype and definitely something I would play more of.
We definitely overreached. There were a lot of assets and fully programmed systems that went unused. But a bunch of us are still wanting to continue work on this game so hopefully we'll see more of the great ideas from our design team, great coding from our programming team, and great assets from our art team realized in the near future. Super proud of what we accomplished. Thanks for reviewing!
I played through once, and thought, "This is okay." But when I read the message about the gameplay/levels being somewhat randomized, I gave it another go. Really neat twists on a somewhat typical platforming level. Glitches and stuff made it harder to play but it was definitely a good time. Really enjoyable game jam game.
Really neat concept. I couldn't find the goal on the second stage though. I found the indicator for what your roll style was going to be a bit confusing, in that I couldn't easily tell what impact it would have on the roll, and the rolls all felt pretty much the same. I enjoyed what was there and really wonder what could be done with it with more development time.
I really enjoyed this game. Both the concept and the way it's handled are a lot of fun. Presentation-wise, a bit more info about the units, maybe on their cards, would've made the mechanics easier. Also, discerning between enemies and allies was difficult. I eventually saw that the bases were different colours, but maybe coloured borders or something around the cards would have helped too. All in all this was a really cool game.
Your developer series has reignited my interest in Unity, and the fact that you made this prototype is really inspiring. The prototype itself plays really nice. I played with mouse and keyboard and everything just felt so smooth and intuitive. What little tutorial you presented was all I needed to figure out the mechanics.
If I had one issue, it would be that I solved some (but not all) of the puzzles more by just trying a bunch of things until something worked than by getting the "Eureka" moment of seeing the big picture. But obviously that's a very high standard to meet and I think you've done a great job building this game so far!