Heeeeeey, title twins! Love your game, it oozes with style and honestly it's impressive how polished you guys made it in 48h too! Playing this game reminded me of how I used to love the sled racing minigame from Club Penguin as a kid :D
El Damiano
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Honestly my fav game so far and I'm giving it perfect score! Dunno how you did it, but losing didn't feel bad at all, it was rather funny instead. Maybe it's thanks to the general vibe that was set by the art itself :D I also like how, despite it being a mechanically simple game, there's some level of skill expression to it too. Great job!
I really love the concept of this game and so far it's the most creative entry I've tried. Sadly I couldn't keep playing due to poor performance making the experience bad (I could only play this through a Windows Virtual Machine). But the game's fun otherwise! I do appreciate some QoL stuff like saving the orientations of the items, but I also didn't know I'd be able to bump items into items and made a mess with the dominoes and had to pick them up haha.
YES! Programmable critters! I really like that idea. Bummer that the visual customization didn't make it to the release build, but the game's already very pleasant to look thanks to the art style and animations. I also liked the sound effects for the animations and the soundtrack fits the gameplay flow nicely.
Maybe I messed something up, but towards the end the biomass acquisition slowed down by a lot for me and redoing critter configurations meant a ton of clicking. Wish I could save templates or cache the most recent config and subtract from there.
I hope the critters will thrive after we left...
I really enjoyed it.
The platforming felt compelling and controls were snappy.
The gliding mechanic was a neat surprise, sometimes it wouldn't trigger and I fell down tho lol.
I love the art design, especially the shader and visual effects when the towers rose up. The soundtrack is fitting, but sometimes I jumped around fast enough that it switched too early.
I tried to win despite encountering the known issues, but ended up with a whitescreen D:
Overall this is a game I see myself playing while in a call on Discord. It's really fun!
Some more bugs I encountered:
- shaking ground that would prevent me from jumping
- one time it felt like something bumped into my head and pushed me down through a platform, it was weird
- sometimes the game froze up, but hitting Esc fixed it (was playing on Linux Chromium, I did not have good performance on Firefox tho)
Thank you for playing!
I'm sorry to hear that you had such an experience when loading the web version. I'll include that in the disclaimer.
Hopefully I can sort out the performance issues for the post-jam patch/es.
I was originally testing it on a ThinkPad T480 on Linux with both Firefox and Chromium. Despite the performance and camera issues on Firefox, I didn't experience such an extreme situation like you've described.
Could you tell me your specs so I can maybe run a similar configuration in a virtual machine when I'll be trying to optimize the game?
Thank you for playing and your feedback!
Difficulty was supposed to scale up slower, but this was our first project and we didn't get to do everything in time.
Great point about the restart time tho.
As for post-jam updates: I hope to address the performance and camera issues in the web version first + polish the game up and generally make the experience more enjoyable. But I'm not sure about how fast we'll release patches as there's more stuff to learn about and everyone's going to have less free-time to dedicate to the project.