Neat concept! The trail you leave from picking up snow makes moving around very satisfying. I did find the second and third level quite difficult, but it was fun to play nonetheless. Nice job!
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Snowfall Ballin''s itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Creativity | #5714 | 2.237 | 2.417 |
Style | #6375 | 1.852 | 2.000 |
Overall | #6410 | 1.877 | 2.028 |
Enjoyment | #6753 | 1.543 | 1.667 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the theme?
The player is built to scale up. Get bigger to cross gaps, grab items and avoid barrels that make you smaller.
Development Time
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see description for full credits
Comments
Don't play the web build on a less powerful machine, my computer nearly crashed on loading it!
That said the actual game was fun, as other people have said it can be challenging, but that's ok. I was expecting more Monkey Ball/Katamari things so it's nice to see the inspiration. Well done!
Thank you for playing!
I'm sorry to hear that you had such an experience when loading the web version. I'll include that in the disclaimer.
Hopefully I can sort out the performance issues for the post-jam patch/es.
I was originally testing it on a ThinkPad T480 on Linux with both Firefox and Chromium. Despite the performance and camera issues on Firefox, I didn't experience such an extreme situation like you've described.
Could you tell me your specs so I can maybe run a similar configuration in a virtual machine when I'll be trying to optimize the game?
Neat idea, but the difficulty scales up a bit too fast. I didn’t get hooked enough to push through and get good :b
The web version also takes a while to load levels & restart, and that definitely didn’t help with staying motivated to keep trying. But, without a web version I wouldn’t have tried this at all.
Do you have any plans for post-jam updates?
Thank you for playing and your feedback!
Difficulty was supposed to scale up slower, but this was our first project and we didn't get to do everything in time.
Great point about the restart time tho.
As for post-jam updates: I hope to address the performance and camera issues in the web version first + polish the game up and generally make the experience more enjoyable. But I'm not sure about how fast we'll release patches as there's more stuff to learn about and everyone's going to have less free-time to dedicate to the project.
I like the look of this game! It was difficult getting the game to load but once it did it's a cool concept, though pretty unforgiving - I kept rolling off the edge super quickly.
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